To accommodate wildly different timezones, schedules, levels of experience, & ensure people only took on as much as they were comfortable with - I created a "Bounty Board" system, linked below. I specifically wanted the jam as flexible, accessible, & beginner-friendly as possible. The resulting fan-made RPG was dubbed "Thriftlands" & released on Itch.io in June 2021.
Of the ~20 jammers, all but 3-4 were trying game dev for the first time.Organized a 3 day Game Jam for participants on community discord with the help of two fellow organizers (Fymir27 & OneTinyBee).Promotional assets created for "Bogtober" event:.